![]() Turn back to the painting, and it will have shifted up too, becoming a rat-faced woman or something else downright unappealing. I half-hoped to turn around and spot the stagehands in the act, moving a doll to another part of the room in a full black leotard. But turn away from the painting and look back at the room and – ta da! – everything has shifted into a new orientation or even a completely new room. Layers of Fear would put an attention-grabbing portrait up on the wall, just demanding that you look at it. On a micro scale, though, it worked stupendously. Layers of Fear was the first game to properly make me realise how much I relied on that mental map, and how tugging it away would completely disorient me. ![]() On a macro scale, this worked well, as you were led to believe that you’d built a mental map of the mansion. The first, and probably most successful, was the simple idea that the mansion never rested, and the rooms would change regularly. So, to make Layers of Fear satisfying and varied, Bloober Team had a few paints in their paintbox. It’s centered on “stories of artists enslaved by their obsessions” and promises to cast “new light on the overarching narrative.Layers of Fear is not a long game, and it doesn’t span a huge amount of geography – you are often found revisiting the same rooms of the same mansion repeatedly. It’s developed on Unreal Engine 5 with ray tracing, 4K resolution and HDR support included. Layers of Fears launches in early 2023 for Xbox Series X/S, PS5, and PC. Layers of Fears is a complete world combining two apparently unrelated stories.” Similarly, if the gameplay could have used more diversity, we will implement it now. “We realize that the first two instalments could have left untold plots thus we want to cover them in the upcoming game. Now, we are a pretty mature studio and we can afford to do so. Instead of going for a traditional sequel, how did the idea come about for this type of follow-up? Head of production Kacper Michalski spoke to GamingBolt about this, and revealed, “We wanted to tell the story anew using the latest technologies. As for new fans, they will experience all the best things that define the Layers franchise without feeling lost in the plot.” “The new chapters in the game will show how the aforementioned titles blend into one complete magnum opus. The connecting narrative between Layers of Fear 1 and Layers of Fear 2 will be felt by players familiar with the two games as they see how seemingly unrelated stories interweave. ![]() Something like this never happened before in the game industry, and we call it ‘reimagination.'”Īs for whether it has something for returning fans while still being accessible to newcomers, Jasińska said, “A new storyline and spiced-up gameplay await – longtime fans will find the latter refreshing. We wrapped all the best stuff together and created an ultimate, overarching story for the whole Layers franchise. It fuses the best elements of Layers of Fear 1 and Layers of Fear 2 with new gameplay mechanics, topped with an all-new storyline never seen before. “ Layers of Fears is a completely new video game concept. The slight nuances in spelling subtly hint to us that we have something fresh coming. Speaking to DreadXP about the connection to the previous games and whether it’s considered Layers of Fear 3, Bloober Team chief marketing officer Anna Jasińska said, “No, this is not Layers of Fear 3. As the follow-up to Layers of Fear 1 and 2, it builds on their foundations while touting “horror reimagined.” But why isn’t it just called Layers of Fear 3? Amid all the hype for its Bloober Team’s Silent Hill 2 remake, Layers of Fears has had an understated presence.
0 Comments
Leave a Reply. |